Reading #7

Physical Thinking

How to Think Physically
1 Draw
2 Build
3 Photograph
4 Conceptualize
5 Refine

Take the Matter Outside

How to Take the Matter Outside
1 Texture
2 Climate catalysts
3 Projection

Unconventional Tools

How to Use Unconventional Tools
1 Decide what forms you want to create
2 Put down your pencil and step away from the computer
3 Find some marking tools
4 Choose wisely
5 Make it graphic

Regurgitation

How to Regurgitate
1 Take a walk
2 Study it
3 Restrict yourself
4 Document
5 Splice and dice

Reconstruction

How to Reconstruct
1 Collect source material
2 Analyze and replicate your sources
3 Observe
4 Compile a dictionary of elements
5 Make your own images

How Do You Create Form?

Daniel van der Velden
Handwriting should convey a mood

Art Chantry
Form is an abstract concept with no basis in reality

Martin Venezky
Enagage with the properties of materials

Louise Sandhaus
Noodle around!

Jonathan Barnbrook
Comes from ideology or philosophy

Jessica Helfand
Line!

Keetra Dean Dixon
Explore with no assigned outcome

Stephen Doyle
Thinking about language, words.

Reading #6

How To Create Form

Sprinting

How to Sprint
1 Set Parameters
2 Warm Up
3 Plunge In
4 Decision Time

Alternative Grids

How to Design Alternative Grids
1 Observe
2 Replicate
3 Organize

Kits of Parts

How to Design a Kit of Parts
1 Create your parts
2 Reconfigure

Brand Languages

How to Build a Brand Language
1 Define the audience
2 Create a vocabulary
3 Decide the order
4 Apply systematically
5 Document the family

Mock-Ups

How to Create a Mock-Up
1 Plan
2 Design
3 Produce

Reading #5

Icon, Index, Symbol

Three Kinds of Sign
1 Icon: shape, color, sound, texture. Rely on cultural convention
2 Index: points to its object rather than representing it abstractly
3 Symbol: abstract. the most common symbols we use are words

Collaboration

How to Collaborate
1 Sit together
2 Hear and be heard
3 Identity Leaders
4 Play

Co-Design

How to Co-Design
1 Identify co-designers to collaborate with
2 Define a question
3 Create a co-design kit
4 Listen and interpret

Visual Diary

How to Start a Visual Diary
1 Define parameters
2 Stick to the rules
3 Work in a series
4 Share your work
5 Keep going
6 Harvest the good stuff

Lost in Translation

How to Not Get Lost in Translation
1 Identify the languages and locales where your project or brand will circulate
2 Begin with the language most familiar to you
3 Research translations
4 Where possible, use words or symbols that are shared between languages

Concept Presentations

How to Make a Concept Presentation
1 Choose a format
2 Make an outline
3 Fill in the blanks
4 Keep it simple

How Do You Edit?

Rudy VanderLans
Work until it looks good

David Barringer
Dream, improvise, fail, try again

Erik Spiekermann
Create Benchmarks

Georgianna Stout
Go with your instincts

Ivan Chermayeff
Don't accept any direction easily. Rejection

Luba Lukova
A lot of research and reading. Trying different approaches even when you think you have found the right approach already

Ken Barber
Follow the project brief

Ben Kiel
Research, investigation, sketching.

Steven Heller
Selecting and self-analyze the best or worst solutions to problems.

Willi Kinz
Follow your instincts

P-3: Publication Design (Option I)










------------------------------------------------------------------------------------------------------------------













------------------------------------------------------------------------------------------------------------------








---------------------------------------------------------------------------------------------------------------














Reading #4

How To Get Ideas

Visual Brain Dumping

1 Start Sketching
2 Set a Time Limit
3 Keep Moving

Forced Connections

How To Force a Connection

1 Choose a connection
2 Make two lists
3 Combine styles, messages, or functions
4 Choose one or more viable ideas

Action Verbs

How to Activate an Idea

1 Start with a basic concept
2 Apply a series of actions to the core image or idea
3 Step back and look at what you did

Everything from Everywhere

How to Get Everything from Everywhere

1 Be a sponge
2 Keep a sketchbook
3 Observe other artists and designers
4 Make a database
5 Work with a concept in mind

Rhetorical Figures

Basic Figures of Speech

1 Allusion
2 Amplification
3 Anastrophe
4 Anthimeria
5 Antithesis
6 Ellipsis
7 Hyperbole
8 Litotes
9 Metaphor
10 Metonymy
11 Paradox
12 Paranomasia
13Personification
14 Polyptoton
15 Repetition
16 Synecdoche

Reading #3

Visual Research

How to Conduct Visual Research:

1 Collect
2 Visualize
3 Analyze

Brand Matrix

How to make a Brand Matrix

1 Get smart and start a list
2 Finding opposites
3 Connect the dots

Brand Books

How to make a Brand Book

1 Choose a format
2 Collect Imagery
3 Design and combine
4 Consider the pacing
5 Make it real

Site Research

How to Research a Site

1 Visit the site
2 Observe and photograph the site
3 Create a site plan
4 Trace photos of a site
5 Sketch concepts

Creative Brief

How to Refine a Creative Brief

1 Pose Questions
2 Conduct research
3 Narrow the brief
4 Define key messages

How Designers Think
How to Get in the Mood

Christoph Niemann
Stares at a a piece of table with no distractions

Abbott Miller
Gets ideas when he talks about a project to someone else

Bruce Willen
Collaboration and talking to someone about a project

Carin Goldberg
Lots of sketching and having the TV on in the background

Mike Perry
Vomit out work. It comes naturally and in abundant amounts.

Kimberly Elam
Always have something to write with and on so when an idea comes she can write it down or draw little pictures. Having some sort of relief like exercise or a refreshing sleep.

Paula Scher
When she can't think of an idea she distracts her self. Having a conversation, going to a museum, riding in a taxi. She also likes to go to movies.

Maria Kalman
Having a tight deadline, wandering, travelling, looking at things such as people, art, architecture.

Philippe Apeloig
Looking at new typefaces and shapes, doodling and drawing.

P-2: Experience Design Project